KINGED · HELP & INFORMATION
How to play.
Pick a game, open a table, and share its invitation. Friends choose a name and join free. Practice tables clearly identify every bot.
At the table
The highlighted seat shows whose turn it is. Select a piece or card to see the available choices. Rules stay a click away. Use Table settings for sound, reduced motion, overhead view and simpler graphics. Choose Appearance to change backgrounds and board materials. Enlarge table gives the pieces more room; press Escape to return. Boards also have a 2D keyboard view.
If your connection drops, reopen the same table link. Your place is saved with your browser session or account. A finished game offers a rematch or another game; everyone at a shared table accepts before it changes.
Keep your games and friends
Save a passkey in Account to keep your identity across visits. Create a private club to organize game nights and retain your group’s record. Invited guests participate free.
Rules at KINGED
Chess
Standard chess, played untimed or with a chosen friend-game clock, including castling, en passant and all four promotions. Checkmate wins; stalemate and insufficient material draw. This casual mode automatically draws on threefold repetition and the fifty-move rule. You may offer a draw or resign. Colors alternate on a rematch.
Backgammon
Classic 15-checker single games, with no doubling cube. Higher opening die starts using both dice; ties reroll. Enter from the bar before moving other checkers. Use the maximum possible dice, and the higher die if only one can be used. Doubles give four moves. Bear off only when all checkers are home. Singles, gammons and backgammons score 1, 2 and 3. Resignation offers require acceptance.
Checkers
American / English checkers on an 8×8 board. Red moves first. Men move and capture diagonally forward; kings move both ways. Captures are compulsory, and a jumping piece must finish its available sequence. You may choose any capture, without a longest-capture rule. Reaching the last row crowns a king and ends that turn. No pieces or no legal move loses. Casual automatic draws: three repetitions, or 80 plies without a capture or a man move.
Dominoes
Individual double-six block dominoes. Four players receive seven tiles each; no drawing. The double-six leads every hand in this house convention. Play clockwise, matching either exposed end. Pass only if you cannot play. Empty your hand to score the sum of opponents’ remaining pips. If everyone is blocked, the lowest pip total wins that sum; tied lowest totals score nothing. First to 100 wins. Confirm the hand summary together before the next deal.
Gin rummy
Two-player gin to 100 points. Ten cards each; aces are low. Sets of three/four equal ranks and suited runs of three or more form melds. Draw, then discard. Knock with at most 10 deadwood; gin has no deadwood and adds 20 points. An undercut adds 10. Opponents may lay off after a knock, but never after gin. A drawn discard cannot immediately be discarded again. Two stock cards remaining cancel an unfinished hand. Melds are arranged automatically for both players; dealers alternate.
Hearts
Black Lady Hearts, four players. Pass three cards left, right, across, then hold, repeating. The two of clubs leads first. Follow suit when possible. No hearts or queen of spades on the first trick unless forced. Hearts must be broken before leading them unless only hearts remain. Each heart is 1 penalty point; queen of spades is 13. Taking all 26 gives everyone else 26 and you zero. At 100 or more, the lowest total wins; ties share the result.
Spades
Partnership Spades: opposite seats form teams, no jokers. Bid nil (zero) or 1–13. Follow suit; spades trump. Spades must be broken before leading them unless only spades remain. A made team contract scores 10 per bid plus 1 per overtrick; a missed contract loses 10 per bid. Nil is +100 or −100. Failed-nil tricks count as bags and do not satisfy the partner’s bid. Every ten bags costs 100. At least 500 with the higher team score wins; tied teams continue. No blind nil.
Texas Hold’em
Play-money no-limit Texas Hold’em freezeout. Everyone starts with 1,000 chips; blinds begin at 10/20 and double every five hands, capped at the total chips in the tournament. No antes, rebuys or redeemable chips. Best five of seven cards wins; suits never break ties. Full raises reopen betting; short all-ins reopen only after facing a cumulative full raise. Separate side pots protect all-ins. Odd split chips go clockwise from the dealer’s left. Last player with chips wins. These chips have no monetary value.
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